Dancing Princesses I Tale in Hindi I बच्चों की नयी हिंदी कहानियाँ I
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"The Twelve Dancing Princesses" (or "The Worn-Out Dancing Shoes" or "The Shoes that were Danced to Pieces") (German: Die Zwölf Tanzenden Prinzessinnen in German) is a German fairy tale originally published by the Brothers Grimm in 1812. Its closest analogue is the Scottish Kate Crackernuts, where it is a prince who is obliged to dance every night.
Twelve princesses, each more beautiful than the last, sleep in twelve beds in the same room. Every night, their doors are securely locked by their father. But in the morning, their dancing shoes are found to be worn through as if they had been dancing all night. The king, perplexed, asks his daughters to explain, but they refuse. The king then promises his kingdom and each daughter to any man who can discover the princesses' midnight secret within three days and three nights, but those who fail within the set time limit will be put to death.
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The Little Mermaid/द लिटिल मरमेड :
3 Little Piglets
Alibaba aur Chalees Chor
The Wolf and Seven Little Goats
The Frog Prince
Bremen Town Musicians
The Jungle Book
The Little Match Girl
The Little Red Riding Hood
Alice in Wonderland
Hansel & Gretel
Beauty and The Beast / ब्यूटी एंड द बीस्ट
Alladin & the Magic Lamp
The Snow Queen Tale / द स्नो क्वीन
Snow White and Seven Dwarfs / स्नो व्हाइट
Sleeping Beauty Tale/ स्लीपिंग ब्यूटी
For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed.
Dungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described. I also skip most of the fighting because it isnt something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is.
Stores are listed with a "buy" and "sell". The "buy" value is multiplied by the items value to determine the price you have to pay for it. The "sell" value is divided by the items value to determine the price you can sell it to the store for. Higher is always worse, and a "buy" or "sell" of 1 means that you are buying/selling an item at cost.
Every location has a "reset" timer. This starts when you first enter the area, and after it "goes off", the entire grid square resets: monsters reappear and random treasure is replaced. Nonrandom treasure (including most stat-gaining liquids) is not replaced. All dungeons have a reset of 2 years (24 months), unless otherwise noted. Overland areas have reset times listed with their descriptions.
Artifacts are unique items that can be found. They come in two flavors: Minor artifacts are always benificial and have a value of 20000gp. Major artifacts always have a drawback, but their benificial powers are much stronger. They have a value of 30000gp. There are 15 minor and 15 major artifacts -- some of these artifacts are placed at specific locations; others are randomly generated.
Table of Contents.