Explore the collection: https://www.orientwatchusa.com/product-category/mens-watches/diver/triton/
It goes without saying that the Diver watch has always been at the forefront of our collection. From the Mako and Ray to the Pro Saturation Diver and Mako USA, a number of popular and noteworthy models have helped define our Diver line: an assortment of well built, reliable timepieces that punch well above their weight class. We pride ourselves on the fact that they are made for the every man, from the desk diver to the recreational diver and even the commercial diver. Every year we release a new diver watch, and this year we’re excited to unveil the Orient Triton.
The Triton takes design inspiration from a number of classic divers from our collection. The hour markers take after the Ray, while the brushed steel hands are nearly identical to those on the Pro Saturation Diver. Each hour marker is defined by a thick lume plot that’s surrounded by polished metal, which allows the dial to be visible in both brightness and in darkness. Additionally, the matte dial allows the hour markers and hands to stand out during the day. The bezel features a matte insert, and rotates unidirectional at 120 clicks. Mirroring other higher-end Orient divers, the Triton boasts a date display as well as a nifty power reserve indicator.
The size of the Triton falls between the Mako and past M-Force watches at 43.4mm wide and 13.6mm thick. It bears the “DIVER’S 200M” stamp on the dial and is compliant with the Japanese Industrial Standard (JIS) for a Class 1 Diver watch, making it suitable for recreational SCUBA diving. It is powered by the Orient caliber 40N5A, the same automatic, hand-winding and hacking movement that runs the Pro Saturation Diver.
The Triton is available in three colorways: Black, Blue and Black/Gold Two-tone.
would love to show you, I believe, one of the more unique Orient autos I have ever seen. Its vintage and has a feature I have never seen on thousands of watches searched and looked at. A color changing day marker system to show you what part of the day you are in. Red for morning...blue for evening. Have never seen another one like it. If you are interested let me know and Ill shoot you a video and picks. Also....if anyone would like to see it or has seen another one like it...Id love to know. Anyway...if you are interested let me know how to show you it. Wont see another one like it.
Please make a new ORIENT STAR DIVER with specs = Power Reserve, Diameter 40mm , Thickness 13mm, Ceramic Bezel, Sapphire Glass with AR Coating, 200mm JIS Class 1 Diver, Automatic and Hand Winding Movement.
For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed.
Dungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described. I also skip most of the fighting because it isnt something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is.
Stores are listed with a "buy" and "sell". The "buy" value is multiplied by the items value to determine the price you have to pay for it. The "sell" value is divided by the items value to determine the price you can sell it to the store for. Higher is always worse, and a "buy" or "sell" of 1 means that you are buying/selling an item at cost.
Every location has a "reset" timer. This starts when you first enter the area, and after it "goes off", the entire grid square resets: monsters reappear and random treasure is replaced. Nonrandom treasure (including most stat-gaining liquids) is not replaced. All dungeons have a reset of 2 years (24 months), unless otherwise noted. Overland areas have reset times listed with their descriptions.
Artifacts are unique items that can be found. They come in two flavors: Minor artifacts are always benificial and have a value of 20000gp. Major artifacts always have a drawback, but their benificial powers are much stronger. They have a value of 30000gp. There are 15 minor and 15 major artifacts -- some of these artifacts are placed at specific locations; others are randomly generated.
Table of Contents.