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Special thanks to Dr. Donna Shaver and the Padre Island National Seashore Division of Sea Turtle Science and Recovery for having us!
Andrés Herrera film courtesy of Dr. Thane Wibbels - University of Alabama at Birmingham
Bevan, E., et al. "Estimating the historic size and current status of the Kemp's ridley sea turtle (Lepidochelys kempii) population." Ecosphere 7.3 (2016).
Johnsen, Sönke, and Kenneth J. Lohmann. "The physics and neurobiology of magnetoreception." Nature Reviews Neuroscience 6.9 (2005): 703-712.
Lohmann, Kenneth J., Nathan F. Putman, and Catherine MF Lohmann. "Geomagnetic imprinting: a unifying hypothesis of long-distance natal homing in salmon and sea turtles." Proceedings of the National Academy of Sciences105.49 (2008): 19096-19101.
Lohmann, Kenneth, and Catherine Lohmann. "Detection of magnetic inclination angle by sea turtles: a possible mechanism for determining latitude." Journal of Experimental Biology 194.1 (1994): 23-32.
Putman, Nathan F., et al. "Evidence for geomagnetic imprinting as a homing mechanism in Pacific salmon." Current Biology 23.4 (2013): 312-316.
Shaver, Donna J., and Charles W. Caillouet Jr. "Reintroduction of Kemp's ridley (Lepidochelys kempii) sea turtle to Padre Island National Seashore, Texas and its connection to head-starting." Herpetological Conservation and Biology 10.1 (2015): 378-435.
Ueda, H. "Physiological mechanisms of imprinting and homing migration in Pacific salmon Oncorhynchus spp." Journal of fish biology 81.2 (2012): 543-558.
It’s Okay To Be Smart is written and hosted by Joe Hanson, Ph.D.
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I kinda hope that they decide to spread where the babies are let loose at. If they did more beaches between their original home and the new one in Texas, I think that would allow greater survival in the long run.
Mate, I've been living on the same house for 12 years. Mate I'm 12. Mate 10 years ago, I was exactly on this house I'm writing this message on. Mate, I know my way to the place I used to be 10 years ago. Mate, I don't even need to move. Mate, I'm writing mate alot.
humans are a funny bunch. there's a group trying to save them while another only cares for poking holes in the Earth not giving a dam what the consequences are if there's a screw up lol. We go from north to south when it comes to mentality.
I would have been 6 ten years ago so I would have been at my grandparents. Because it’s late in the day currently I know 10 years ago it was a Saturday and I was fast asleep in my grandparents old house that I could walk to without a map. I live on an island so that makes things easy. No matter where I was on the island I could find my way home or to my grandparents. I remember what my baby food tasted like from when I was a baby... I have really good memory but also a really good sense of direction.
Hey, I live an hour away from South Padre Island! The nesting is still continuing, and everytime the turtles lay eggs, they block off that part of the beach. When it's time for the baby turtles to go into the sea, everyone gathers around and cheers for them.
Ten years ago, exactly ten years ago. Even the same time of the day.
I was in my bedroom, after a "long" day of kindergarten, in my bed probably. I even remember where my bed was back then. 40 sentimeters away from my current bed position. Tho bed was differend. Probably "reading" something or drawing. Or playing. Or praying night prays with my mom.
Did I pass?
For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed.
Dungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described. I also skip most of the fighting because it isnt something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is.
Stores are listed with a "buy" and "sell". The "buy" value is multiplied by the items value to determine the price you have to pay for it. The "sell" value is divided by the items value to determine the price you can sell it to the store for. Higher is always worse, and a "buy" or "sell" of 1 means that you are buying/selling an item at cost.
Every location has a "reset" timer. This starts when you first enter the area, and after it "goes off", the entire grid square resets: monsters reappear and random treasure is replaced. Nonrandom treasure (including most stat-gaining liquids) is not replaced. All dungeons have a reset of 2 years (24 months), unless otherwise noted. Overland areas have reset times listed with their descriptions.
Artifacts are unique items that can be found. They come in two flavors: Minor artifacts are always benificial and have a value of 20000gp. Major artifacts always have a drawback, but their benificial powers are much stronger. They have a value of 30000gp. There are 15 minor and 15 major artifacts -- some of these artifacts are placed at specific locations; others are randomly generated.
Table of Contents.