As big brands continue their push to expand global markets, companies like Nike are tailoring their ads to themes of ethics and corporate and social responsibility. Nike's most recent "Just Do It" campaign features a close-up of the National Football League (NFL) quarterback and activist, Colin Kaepernick, known for his refusal to stand for the American national anthem before the start of a handful of NFL games in 2016.
The ad reads: "Believe in something. Even if it means sacrificing everything" in a possible reference to Kaepernick's decision to kneel rather than stand during the anthem, a decision which he says he made in protest against racial inequality in the United States.
His activism drew the ire, on Twitter, of President Trump and of fans who saw it as disrespectful to the American flag and military. While many supported Kaepernick's civil disobedience as an expression of free speech, others walked out of the stands in counter-protest. Kaepernick claims that NFL owners have been blocking him and he hasn't played a single NFL game since the 2016 season.
In the meantime, Nike saw a way to capitalise on the controversy.
Following the Kaepernick Just Do It campaign, the sporting goods company saw an increase in their online sales. Though the exact cause of the spike in sales cannot be verified, the company went on to announce a new catalogue of Kaepernick shoes and t-shirts.
It was a shrewd move, says sports branding expert, Dean Crutchfield:
"To my take, there's going to be a rallying cry to support Nike for what it's done, because it's bold, it's brave, it has risks. We want that from brands, we expect that from brands and Nike is the kind of brand where you demand it to be on the edge all of the time."
Financial experts, meantime, have been closely watching the growing number of investors who are choosing to put their money into socially responsible companies, a practice known as ESG, or Environmental, Social and Governance investing.
According to Triodos Bank, nearly half of 18 to 34 year-olds in the UK currently plan to invest in socially responsible funds. Popular with millennials and those looking to make their investments count for improvements in clean environmental practices, the ethical treatment of employees and good corporate governance, ESG is the next stage from previous generations who chose to de-favor or dis-invest in so-called "sin stocks", i.e. stocks related to weapons manufacturing, alcohol, gambling and cigarettes.
Patrick Connelly, a chartered financial planner with Chase de Vere, an independent financial advice company, says that ESG investors tend to be more actively involved than ethically minded investors in the past and that investment companies are increasingly looking to ESG to diversify portfolios.
"We're on a journey now from excluding companies that we don't like to investing in companies we do like and who are adopting the right approaches… as more money goes into these funds, and as millennials gain more wealth, shareholders and group shareholders will have more influence…what that means is that perhaps there's more money behind that approach and perhaps more influence that these companies will have when they're dealing with companies they're investing into."
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I want to know what chemicals are used in the growing and processing of our food. I want independent research evidence not paid company research. The government should have independent research companies who would verify the safety and quality of using these products/chemicals on our food and environment.
There's a big difference between ethical considerations in and of themselves, and making yourself 'look' ethical for the sake of selling a product.
Which is the case with Nike and Kaepernick? Are they doing it because they believe in Blacklivesmatter or because they want to sell shoes to those who do?
If the result is an ethical change - as in the way in which the company produces goods - then it doesn't matter.
Though if the company is 'virtue-signaling' the effect could be they are perceived as such, and most people find virtue-signalling grotesque - in the same way we view bragging or unwanted flirtation - except of course, with the result that they are using that offending display to manipulate a sale out of us... so it's potentially detrimental to a company to display ethics they do not truly endorse.
For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed.
Dungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described. I also skip most of the fighting because it isnt something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is.
Stores are listed with a "buy" and "sell". The "buy" value is multiplied by the items value to determine the price you have to pay for it. The "sell" value is divided by the items value to determine the price you can sell it to the store for. Higher is always worse, and a "buy" or "sell" of 1 means that you are buying/selling an item at cost.
Every location has a "reset" timer. This starts when you first enter the area, and after it "goes off", the entire grid square resets: monsters reappear and random treasure is replaced. Nonrandom treasure (including most stat-gaining liquids) is not replaced. All dungeons have a reset of 2 years (24 months), unless otherwise noted. Overland areas have reset times listed with their descriptions.
Artifacts are unique items that can be found. They come in two flavors: Minor artifacts are always benificial and have a value of 20000gp. Major artifacts always have a drawback, but their benificial powers are much stronger. They have a value of 30000gp. There are 15 minor and 15 major artifacts -- some of these artifacts are placed at specific locations; others are randomly generated.
Table of Contents.