Download the Free Guide to Crushing Finals:
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★ 6 Biggest Time Wasters in Law School:
#1: Case briefs
#2: Preparing for in class cold calling
#3: Trying to impress your professor
#4: Trying to impress your friends
#5: Trying to memorize the detail of cases
#6: Looking for the right answer
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Hey, I came across your channel and I must say it’s very insightful. However I’m still in Uni, second year first semester. I was hoping you could recommend books on Tort Law and Public International Law. Thanks ☺️☺️
Just about to start my first semester, Im from a common law country and thank god your tips are applicable here and thank you for making these videos! I managed my first semester well, my professors don't know me from class but i bet they now do because i crushed my finals! And you are spot about students trying to impress, i found out that they annoy the professors most of the time. Thanks again by the way!
Aside from briefing, I agree. Briefing allows me to extract rules and reasoning better. I have found a way to write them more efficiently and effectively. However, I am down to briefing for only two classes and notating for the other three.
I'm still in high school but it's my dream to become a lawyer and I always work hard in high school..but it doesn't really work because of all this time waster..my grades are ordinary..but im still gonna try my best to get in law school because it's really my passion and nothing can be compared to my ambition..please support and pray for me everyone😊
For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed.
Dungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described. I also skip most of the fighting because it isnt something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is.
Stores are listed with a "buy" and "sell". The "buy" value is multiplied by the items value to determine the price you have to pay for it. The "sell" value is divided by the items value to determine the price you can sell it to the store for. Higher is always worse, and a "buy" or "sell" of 1 means that you are buying/selling an item at cost.
Every location has a "reset" timer. This starts when you first enter the area, and after it "goes off", the entire grid square resets: monsters reappear and random treasure is replaced. Nonrandom treasure (including most stat-gaining liquids) is not replaced. All dungeons have a reset of 2 years (24 months), unless otherwise noted. Overland areas have reset times listed with their descriptions.
Artifacts are unique items that can be found. They come in two flavors: Minor artifacts are always benificial and have a value of 20000gp. Major artifacts always have a drawback, but their benificial powers are much stronger. They have a value of 30000gp. There are 15 minor and 15 major artifacts -- some of these artifacts are placed at specific locations; others are randomly generated.
Table of Contents.