You really should know better than to spray all that paint on your bare hands. Most of the poisons in paint and the thinner that you likely use to clean it off can go right through your skin and directly into your blood stream. Also, it can cause Contact Dermatitis at the very least. At least put some gloves on, man. You cannot do this shit for a living without using proper PPE. Doing so will only shorten your life and make your quality of life much worse.
I truly respect your work David. Your warbirds and military are truly fantastic. This and your other cars are also extremely nice builds. I do want to challenge you a bit if I may. The kits you have chosen are largely shake and bake kits. They go together rather nicely with little fanfare and lend themselves very well to your clean building style. I would like you to build something a bit older and actually would enjoy watching you build an AMT Round 2 release of an old kit. It could be a dragster or muscle car or even a show car. I know you have the skills that is not the question. I want to see what you can make of one. They are far more challenging than these Japanese kits that is a certainty. It would be fun to see what you can do with a kit that was designed when the 70's were still a young decade. I'll gladly send you one if you accept.
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For towns, each building is described, along with what and who can you can talk to, who to buy skills from, and what quests are available. For the outlying areas, the dungeons are listed.
Dungeon maps are not given -- they would be too extensive to fit easily into a web page and the automapping in the game is excellent. Also, every dungeon should be explored completely to get all of the loot, but only puzzles and hidden locations are described. I also skip most of the fighting because it isnt something that you can easily describe, nor does it matter in most places, except that you have to survive it. I do list the creatures that you will encounter in a dungeon or grid location to give you an idea of how difficult the location is.
Stores are listed with a "buy" and "sell". The "buy" value is multiplied by the items value to determine the price you have to pay for it. The "sell" value is divided by the items value to determine the price you can sell it to the store for. Higher is always worse, and a "buy" or "sell" of 1 means that you are buying/selling an item at cost.
Every location has a "reset" timer. This starts when you first enter the area, and after it "goes off", the entire grid square resets: monsters reappear and random treasure is replaced. Nonrandom treasure (including most stat-gaining liquids) is not replaced. All dungeons have a reset of 2 years (24 months), unless otherwise noted. Overland areas have reset times listed with their descriptions.
Artifacts are unique items that can be found. They come in two flavors: Minor artifacts are always benificial and have a value of 20000gp. Major artifacts always have a drawback, but their benificial powers are much stronger. They have a value of 30000gp. There are 15 minor and 15 major artifacts -- some of these artifacts are placed at specific locations; others are randomly generated.
Table of Contents.